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Graphics.UI.Gtk.Embedding.Socket |
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Description |
This widget provides the possibility that other application display their
widgets within this application.
- After creation of the Socket, you may retrieve the
NativeWindow of the socket.
For this to work, the socket must at least be realized (e.g. shown).
- The application has to make sure the Socket
is not destroyed while the
other application tries to connect. If the NativeWindow was
transmitted, the
inviting application can check with socketHasPlug if the
plug has
already connected.
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Synopsis |
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Documentation |
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data Socket |
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class ContainerClass o => SocketClass o |
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castToSocket :: GObjectClass obj => obj -> Socket |
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type NativeWindowId = Word32 |
The identifer of a window to be embedded.
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socketNew :: IO Socket |
Create a Container for embedding.
- Socket is a Container for foreign applications
that support the XEMBED protocol. To connect two applications the
NativeWindowId has to be passed either from this socket
to the other application's Plug or vice versa.
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socketHasPlug :: SocketClass s => s -> IO Bool |
Test if a Plug is connected to the socket.
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socketAddId :: SocketClass s => s -> NativeWindowId -> IO () |
Insert another application into this socket.
- Inserts the other application into this plug. The
NativeWindowId comes from the other application.
- The Socket must have already be added into a toplevel
window before you can make this call.
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socketGetId :: SocketClass s => s -> IO NativeWindowId |
Prepare to insert this application into another.
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onPlugAdded :: SocketClass s => s -> IO () -> IO (ConnectId s) |
This socket was added into another application.
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afterPlugAdded :: SocketClass s => s -> IO () -> IO (ConnectId s) |
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onPlugRemoved :: SocketClass s => s -> IO () -> IO (ConnectId s) |
This socket was removed from another
application.
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afterPlugRemoved :: SocketClass s => s -> IO () -> IO (ConnectId s) |
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Produced by Haddock version 0.6 |