| gtk-0.11.0: Binding to the Gtk+ graphical user interface library. | Contents | Index |
|
Graphics.UI.Gtk.Embedding.Socket | Portability | portable (depends on GHC) | Stability | provisional | Maintainer | gtk2hs-users@lists.sourceforge.net |
|
|
|
|
|
Description |
Container for widgets from other processes
|
|
Synopsis |
|
|
|
|
Detail
|
|
Together with Plug, Socket provides the ability to embed widgets from
one process into another process in a fashion that is transparent to the
user. One process creates a Socket widget and, passes the that widget's
window ID to the other process, which then creates a Plug with that window
ID. Any widgets contained in the Plug then will appear inside the first
applications window.
The socket's window ID is obtained by using socketGetId. Before using
this function, the socket must have been realized, and for hence, have been
added to its parent.
- Obtaining the window ID of a socket.
socket <- socketNew
widgetShow socket
containerAdd parent socket
-- The following call is only necessary if one of
-- the ancestors of the socket is not yet visible.
--
widgetRealize socket
socketId <- socketGetId socket
putStrLn ("The ID of the sockets window is " ++ show socketId)
Note that if you pass the window ID of the socket to another process that
will create a plug in the socket, you must make sure that the socket widget
is not destroyed until that plug is created. Violating this rule will cause
unpredictable consequences, the most likely consequence being that the plug
will appear as a separate toplevel window. You can check if the plug has
been created by calling socketHasPlug.
If this returns True, then the plug has been successfully created inside
of the socket.
When Gtk+ is notified that the embedded window has been destroyed, then
it will destroy the socket as well. You should always, therefore, be
prepared for your sockets to be destroyed at any time when the main event
loop is running.
The communication between a Socket and a Plug follows the XEmbed
protocol. This protocol has also been implemented in other toolkits, e.g.
Qt, allowing the same level of integration when embedding a Qt widget in
Gtk+ or vice versa.
|
|
Class Hierarchy
|
|
| GObject
| +----Object
| +----Widget
| +----Container
| +----Socket
|
|
Types
|
|
data Socket |
Instances | |
|
|
class ContainerClass o => SocketClass o |
| Instances | |
|
|
castToSocket :: GObjectClass obj => obj -> Socket |
|
gTypeSocket :: GType |
|
toSocket :: SocketClass o => o -> Socket |
|
data NativeWindowId |
The identifer of a window of the underlying windowing system.
| Instances | |
|
|
Constructors
|
|
socketNew :: IO Socket |
Create a new empty Socket.
Socket is a Container for foreign applications that support the XEMBED
protocol. To connect two applications the NativeWindowId has to be passed
either from this socket to the other application's Plug or vice versa.
|
|
Methods
|
|
socketHasPlug :: SocketClass s => s -> IO Bool |
Test if a Plug is connected to the socket.
|
|
socketAddId |
:: SocketClass self | | => self | | -> NativeWindowId | windowId - the window ID of a client
participating in the XEMBED protocol.
| -> IO () | | Adds an XEMBED client, such as a Plug, to the Socket. The client may
be in the same process or in a different process.
To embed a Plug in a Socket, you can either create the Plug with
Graphics.UI.Gtk.Embedding.Plug.plugNew Nothing, call
Graphics.UI.Gtk.Embedding.Plug.plugGetId to get the window ID of the
plug, and then pass that to the socketAddId, or you can call
socketGetId to get the window ID for the socket, and call
Graphics.UI.Gtk.Embedding.Plug.plugNew passing in that ID.
The Socket must have already be added into a toplevel window before you
can make this call.
|
|
|
socketGetId :: SocketClass self => self -> IO NativeWindowId |
Gets the window ID of a Socket widget, which can then be used to create
a client embedded inside the socket, for instance with
Graphics.UI.Gtk.Embedding.Plug.plugNew.
The Socket must have already be added into a toplevel window before you
can make this call.
|
|
socketGetPlugWindow |
:: SocketClass self | | => self | | -> IO DrawWindow | returns the window of the plug if available, or
{((void *)0), FIXME: this should probably be converted to a
Maybe data type}
| Retrieves the window of the plug. Use this to check if the plug has been
created inside of the socket.
- Available since Gtk+ version 2.14
|
|
|
Signals
|
|
socketPlugAdded :: SocketClass self => Signal self (IO ()) |
This signal is emitted when a client is successfully added to the socket.
|
|
socketPlugRemoved :: SocketClass self => Signal self (IO Bool) |
This signal is emitted when a client is removed from the socket. The
default action is to destroy the Socket widget, so if you want to reuse it
you must add a signal handler that returns True.
|
|
Deprecated
|
|
onPlugAdded :: SocketClass self => self -> IO () -> IO (ConnectId self) |
|
afterPlugAdded :: SocketClass self => self -> IO () -> IO (ConnectId self) |
|
onPlugRemoved :: SocketClass self => self -> IO Bool -> IO (ConnectId self) |
|
afterPlugRemoved :: SocketClass self => self -> IO Bool -> IO (ConnectId self) |
|
Produced by Haddock version 2.4.2 |